This Month’s Learning Innovation: Gaming at Propel Braddock Hills
The ninth graders in Matt Fuchs’ English class at Propel Braddock Hills High School are furiously hunched over their computers. In the front of the class, an image is projected on a large screen. At closer view, it looks like they’re playing video games. Yes, that’s exactly what they are doing – and on class time. What’s going on here?
“They are using Minecraft (a video game) to study the abuse of power as well as a narrative writing unit,” Matt, their teacher, explains. “We set up this little community on Minecraft EDU, and we put a hierarchy in place. Some kids are politicians who were elected by the class, so it’s half a social experiment to see how they handle that power and that will become a reflective piece for them later on. That’s our Civics’ link up.
“For the English portion, the kids are journaling as their characters, and every day they owe me a daily journal based on what they did in the game. They are writing based on the game’s character’s perspective. It gives them a basis for their narrative work,” Matt continues. “They are these characters, and they write as these characters. But because it’s set in a fictional world they can expand – they can become creative.”
More and more educators are using games in their classes. Matt, for example, hooks up with the Civics teacher to look at issues like social justice – based on the Minecraft game. “The basic principle,” he says, “comes back to student engagement. That’s one of the core beliefs that I have as an educator. And I mean, let’s face it, kids love games. They’ll play them whether you want them to or not, so it’s a matter of harnessing that power and that draw and using that for my English purposes, as devious as they are.”
At Propel Braddock Hills High School School of Innovation and Design, games play a big part in the curriculum. There are courses in video game design. Students in the Shop class just produced a mini-golf course as a class project – with help and input from the Geometry and Engineering classes. Art and Shop students design arcade cabinets and decorate them. There are classic video games in the school loft where students can come and “chill out” between classes. And students participated in a national game conference held at Propel this past October.
Co-Principal Justin Aglio believes that all forms of gaming have great merit educationally. “Games are important because number one, it’s problem solving. But we also like games because they give students an opportunity to fail, keep retrying, and retrying over and over again. It’s an important life skill, to be able to fail at something and then go ahead and continue it and be successful at it.”
Justin is proud of the breadth of “gaming” offered at Propel. “This past fall, for example, we held a national game conference here, with over 100 educators from eight states attending, talking about how educators can use games to help students in the classroom. We also had something called JamTek, where students were able to participate in a one day session to learn how to make a video game in one day. Then they got the chance to showcase that game at the end of the day.”
Teachers use the Pennsylvania Common Core standards in all of these classes, and they teach according to the state requirements. But they are getting very creative in how to bring skills – like writing, math, art, and engineering – to students in a non-traditional way.
“Our teachers plan with our game design teacher to create a lesson that’s meaningful for the students. Everything we do, we focus on our students,” Justin says. “Gaming is going to help our students in the future because it helps them learn to use strategy. They learn critical thinking skills, problem solving skills, and they have the option to just have fun with it and continue to grow.”
“Our students get their hands on something and get to play with it; they’re learning concepts but having fun with it. And most importantly, they’re learning critical skills for the 21st Century,” Justin adds.
They also develop pride in their work. Student Josh proudly shows off the video arcade game in the school’s entrance hallway that he helped design. “We started out with just a big sheet of plywood,” Josh explains. “I cut it down, made all the shapes and then I pretty much pieced it together piece by piece and customized it from that. I wired it up all by myself,” he says. “I see a lot of kids using my game, and I’m surprised they like it so much,” he adds with a big smile on his face.
Back in Matt Fuchs’ English class, the students are still fully engaged, working away on their computers. “From watching the students work in their ‘communities,’ I see them developing skills like cooperation, digital citizenship, time planning skills – all these things they’re going to need throughout their lives. But they get to learn it playing it out in this little digital world.”
AIU, Leadership Pittsburgh Honor 7 ‘Unboxed’ Teachers
Seven area classroom teachers have been named as “Unboxed Teachers” by The Allegheny Intermediate Unit (AIU) and Leadership Pittsburgh Inc. Nominated by their superintendents, the teachers embody the principles of unboxed learning and consider learning in the broadest sense of the word.
These winners were nominated because they seek new ways to engage their students’ imaginations. Among their teaching methods: gamification, flipped learning, authentic assessing and discovery.
These teachers are changing public education in southwestern Pennsylvania by helping students become the drivers and masters of their own learning, according to Dr. Linda Hippert, executive director of the AIU.
“We know that in the classroom our teachers are making a positive difference in the lives of children. The innovation and creativity is contagious,” she said.
Winners will attend Leadership Pittsburgh Inc.’s Unboxed Edges of Learning Conference at Nemacolin Woodlands Resort Nov. 14-15, an invitation-only event for Pittsburgh’s changemakers from businesses, foundations and academic organizations. Winners will also submit proposals for potential funding and present the results of their learning.
The winners are: Melissa Cwynar of Avonworth School District; Mary Wilson of Elizabeth Forward School District; Tina Raspanti of Mt. Lebanon School District; Karen Kircher of Northgate School District; Alan Welding of Chartiers Valley School District; Veneashea Davis of Woodland Hills School District and Melissa Drake of South Fayette School District.
WQED In Media Consortium to Spotlight Remake Learning
WQED Multimedia and our media partners, 90.5 WESA, Pittsburgh Magazine and NEXTpittsburgh have been focusing on learning innovations for the past year. This year, we’re doing it again, under the banner “Remake Learning.” We will continue to focus on everything from innovations in Early Childhood learning to computer science, STEAM and robotics.
This is the first time we can recall that four media outlets are working together to focus on the wonderful innovations happening in our area. We have it covered – TV, radio, magazine and the web – and will spotlight Pittsburgh educators and community leaders who have helped make this area a flagship in the international movement to “remake learning” and create educational opportunities designed for our times.
Made possible through a grant from the Grable Foundation, Remake Learning focuses on the Pittsburgh region's need to prepare its young people for college and the work force by building on the basics, finding the motivation and connecting students with hands-on learning experiences that develop relevant skills.
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Do you have a story of learning innovation? A program, teacher or parent who is making a difference? Tell us about it and we'll share it on our Remake Learning webpage. Submit stories and videos to email@example.com!
At Propel McKeesport, 8th grade science instructor Lori Mascara uses Pasco resources to bring science to life in a revamped STEM focus. Students collect and analyze real-time data with equipment used in universities.
The Remake Learning Digital Corps is helping young people like this Carrick student learn new digital literacy skills like coding, programming and basic robotics.
This summer, students served as interns at The Heinz Endowments. They worked with Saturday Light Brigade Radio to create radio features focusing on community issues as part of the Green Compass program. (SLB Radio photo.)
The Allegheny Intermediate Unit3 recently held its first STEAM showcase, with 25 grant recipients demonstrating their innovations. These East Allegheny School District students spent a year creating a virtual city.
Another AIU3 grant recipient was McKeesport Area School District. They brought a SMALLab to the elementary school, where these students have fun while learning math concepts.
Preparing a group of educators for the taping of the next iQSmartparent – focusing on digital badges -- is WQED’s Director of Education Jennifer Stancil, WQED's Executive Director of Educational Partnerships.
Environmental Charter Schools at Frick Park brings these artists from Assemble to the school each week to work on STEAM art projects.
Environmental Charter Schools has a special room where even the teachers get to explore – The Thinking Lab. These two educators are trying out new techniques to use in the classroom.